GSC Gruntman
Name: GSC Gruntman Heavy Trooper (Roadstriker Scale)
Cost: 238.22
Weight: 6.5
Scale: x1/5
Configuration MV Land MA Flight MA
Battlesuit -3 30mpt 15 MA
Servos: Armor:
Location Class Hits Space/Left Cost | Class Type SP Absorp DC Cost
Torso SH 100h 20/0 18 | MgH B 55h - 4k 16.5
Head SH 50h 10/0 10 | MgH B 55h - 4k 16.5
R Arm SH 55h 11/2 11 | MgH B 55h - 4k 16.5
L Arm SH 55h 11/2 11 | MgH B 55h - 4k 16.5
R Leg SH 55h 11/1 11 | MgH B 55h - 4k 16.5
L Leg SH 55h 11/1 11 | MgH B 55h - 4k 16.5
Pod SH - 20/0 10 | MgH B 55h - 4k 16.5
Cost: 200.5
Weight: 74.5
Sensors:
Sensor Type Range Comm Hits Location Cost Space
Main LH 20 km 180 km 10h Head 12 1
Cost: 12
Weight: 1
Weapons:
Name WA Rng Dmg Sht Hits BV CP Space Loc Notes
2 Hands +0 - 20h - 5x2 4 2 Arms
Kick +0 - 30h -
MG-12 30mm +1 9 50h-AP 5 50h 6 69 20 2-H
3 APX clips 5x3 15x3 On hip AP
10cm Buster +2 26 100h-AP 5 100h 1 82.5 15 Torso
5 shells 166.5 Torso Blast 3 & AP
6-Pack Hvy +2 11 50h 6 20h 6 14 6 RLeg
6-Pack Hvy +2 11 50h 6 20h 6 14 6 LLeg
Cost: 228.5
Weight: 20
Movement Systems:
System MA Location Kills Space Cost
Pod Thruster 9 RPod - 22 22
Leg Thruster 3 RLeg - 7 7
Leg Thruster 3 LLeg - 7 7
Cost: 36
Powerplant
Source: Laser Fusion (hot, standard)
XS: 5
MV: +0
MA: +0
M-Pool:
Cost: -x0.1
Control System
Type: Reflex
M-Pool: +67%
Other:
Cost: +x.1
P+C+H Cost Multiplier: +x0.0
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Veriers x.3 15 +3 MV
Total Multiplier: +x.3
Total M-Pool Bonus(+%): +67%
Subassemblies
System Loc Space Cost Notes
Cockpit All over 10 -
Anti-Theft Torso - .2
E-Seat Torso - 1
Adv.Sensor Pack Head 2 10
Cost: 11.2
Weight: 0
Final costs:
Base Weight: 95.5
Fuel Weight: 9.5
New Weight: 105
Base Cost: 488.2
Cost (after Multipliers): 634.66
Efficency ( 40 tons): 80
Cost (w/Efficency, links): 713.66
Final Weight: 65
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 238.22
Scaled Weight: 6.5
(w/Command Armour): 6.5
Notes: The Gruntman Heavy Trooper is anything but a grunt unit. This is a
highly sophisticated mini-mecha, designed for close quarter combat in places
mecha have trouble going (forest, caves, ships, etc), but it is also equipped
with a large anti-mecha cannon, which can be quite deadly.