Psycho Raptor
Name: Psycho Raptor (Diver Mecha)
Cost: 23,734
Weight: 57
Scale: x1
Configuration MV Land MA Flight MA
Mecha +0 4 17
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MgH 22 22/0 22 | MgH G 7 1/2 8 55
Head SH 10 10/1 10 | MS G 7 1/2 8 55
R Arm SH 11 11/0 11 | MS G 7 1/2 8 55
L Arm SH 11 11/0 11 | MS G 7 1/2 8 55
R Leg MgH 12 12/0 12 | MS G 7 1/2 8 55
L Leg MgH 12 12/0 12 | MS G 7 1/2 8 55
R Wing SH 10 10/0 10 | MS G 7 1/2 8 55
R Wing SH 10 10/0 10 | MS G 7 1/2 8 55
Cost: 538
Weight: 77
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Torso MgH React. - 15 1 - 3 100 - No Weakness
Cost: 100
Weight: 7.5
Sensor Type Range Comm Kills Location Cost Space
Main MgH 50 km Planet 4 Head 4 1
Backup Bak 10 km 300 km 2 Torso 3 0
Adv.Sensor 50 km - - Head 10 2
Spotting Radar 500 km - 4 Head 12 1
Cost: 29
Weight: 5
Weapons: (Add +1 WA to all these for the neural interface)
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
2 Hands +0 - 1k - 1x2 4 2 Arms
Kicking +0 - 7k
Beam Sword +1 - 8k inf 8 - 85 10 RArm Hyper, Stored in Arm
Graser Wave +2 21 12k inf 12 1/2 207 10 LArm Disruptor, 60* Arc
Portfolio Cells:
Energy Pool (30/60 energy) 13 88 4 Torso 3 functions
Portfolio Effects
Erg Repeter +1 14 12k inf - 4 - - 27 energy
Energy Msls +0 18 12k inf - 10 - - 30 energy
Fury Blast -1 13 20k 2 - 1/2 - - 90 energy, Mega-Blast
^^^^^but just use this once or else you'll burn out the system
may want to use turbocharger in conjuction.
Cost: 384
Weight: 17.5
Movement Systems: (Gravitic, +33% MP when flying)
System MA Location Kills Space Cost
Leg Thruster 6 RLeg - 12 12
Leg Thruster 6 LLeg - 12 12
Wing Thruster 2 RWing - 5 5
Wing Thruster 2 LWing - 5 5
Cost: 34
Powerplant
Source: Gravitic (Cold, supercharged)
XS: 1
MV: +2
MA: +2
M-Pool:
Cost: x.3
Control System
Type: Neural Interface (standard)
M-Pool: +67%
Other: +2 MV, +1 Accuracy
Cost: x0.5
P+C+H Cost Multiplier: +x.8
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: +2 MV, +1 Accuracy
Cost Multiplier Systems:
System Cost Space Special
Verniers x.1 10 +1 MV
Space Enviro. x.05
Re-entry x.1 Re-Entry Protection
ACE 3 x.2 +100% MP
Psi-Amp x14.4 1 Rank:10 Draw: 1/2
Spaces: 1 Ranges:x25
Portfolio: inf. Weights: = to tons
Backlash: 1 Damage: = to kills
Turbo Charger x2.0 3 turns (use only in emergancies)
Backup Genrtr x3.0
Total Multiplier: +x20.65
Total M-Pool Bonus(+%): +167% (+234% when flying)
Subassemblies:
System Loc Space Cost
Cockpit Torso 1 -
Liftwire Torso - .3
Anti-Theft Torso - .2
E-Pod Torso 1 2
Storage Pod Torso 10 10 For 1/5 scale suit
Enhancemnts
+3 Int Torso 1 11
+3 Cool Torso 1 2
Full ECM Suite Head 1 25.5 Level: -4
Full ECCM Suite Head - 8.5 Level: -4
Cost: 59.5
Weight: 0
Final costs:
Base Weight: 107
Fuel Weight: - (its gravitic)
New Weight: 107
Base Cost: 1144.5
Cost (after Multipliers): 23,634
Efficency ( 50 tons): 100
Cost (w/Efficency, links): 23,734
Final Weight: 57
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 23,634
Scaled Weight: 57
(w/Command Armour): 57
Notes: The Psycho Raptor diver mecha is the first of its kind. Produced at
the Zion research colony on the Arcturian moon, it served as their primary
defence mecha. Its ultra-tech psi-amp is astronomically expencive, making
this mecha highly valuble. Pilots are told to self-destruct in the event of
capture or bail-out. This mecha is also equipped with Thermodynamic Energy
Pile Armor (RAM armor in MZ+) to help power it's energy pool, and a turbodrive
dynamax (turbocharger in MZ+) is available for emergency usage.